procedurally modeled in Houdini, rendered with Mantra

 
Mini project learning Unreal Engine 4 for the 1st time. This is a layered effect with multiple particle emitters for sparks, debris, dust, and other explosive layers.
I created a layered effect based on an animated weapon.
 
 

fur in Maya, rendered with Arnold

 
the floor is lava! It was fun making this lava material without waiting for simulation or render time!